Friday, April 23rd, 2010
You can do more than just get your shiny gear and that is what will be discussed here. Gemming and enchanting it to the best of your ability will make the gear even better and up your stats even more. Then you can use self buffs such as food and elixirs or a flask prior to an encounter to further maximise your stats. If you are particular about your stats and want an ever further boost, particularly useful in a progression oriented guilds, you could choose professions which would benefit you most stats wise. Finally I will touch upon glyph swapping and how that can benefit you for certain encounters.

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Tags: buff, druid, enchanting, gear, gem, glyphs, healing, paladin, priest, profession, shaman
Posted in gear, healing | 2 Comments »
Thursday, April 8th, 2010
Jumping straight into high end raiding at level 80 might not be a good idea. First of all you are likely get laughed at trying to get into a raid the day you reach level 80 and have a mix of blue and green quality gear. Secondly you are likely to not have experience anywhere near what would be required for raid healing, but that is for another chapter of these series. Let’s concentrate on gearing up and getting ready first. There are crafted gear, emblem gear and instance drops available which are all fairly easily obtainable and should get you geared quickly. Let’s have a closer look at what is available then. But first let’s make sure our spec and abilities are good to go.

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Tags: craft, emblems, gear, healing, loot, spec
Posted in gear, healing | No Comments »
Tuesday, March 16th, 2010
Item level has become increasingly important to some people when they decide on what’s an upgrade or not for their current gear. People will roll on drops in instances merely because of a number being higher that has nothing to do with how the stats on said item compares with what the person is currently wearing. Except of course they may see the item level itself as a stat and the higher this number gets the better their gear is…

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Tags: gear, ilevel, loot, priority, score, stats, upgrade
Posted in gear | 7 Comments »